Because of this, I will only note the magnification and max zero of the short range and extreme long range scopes for each rifle. Here’s a table of its scope magnification and max zeroing range.Īll scopes can zero to any 100m increment between 0m and the maximum zeroing range, so if the max zero is 600m, the scope can be zeroed for 0m, 100m, 200m, 300m, 400m, 500m, and 600m.Īs you can see, the Extreme Long Range Scope is strictly better than any of the others, and in most cases, it’s not much more expensive than the other options. Unless you’ve just bought a new rifle and can’t afford the Extreme Long Range scope, there’s no reason to use anything other than the Extreme Long scope. More information on the classes will be in their dedicated sections.īefore we get to the weapons, we should talk about scopes. Light snipers have access to a backup sight for use in close quarters, Medium snipers get an improved barrel, and Heavy snipers get a bipod. Each class has a special item that can be purchased to improve its performance in certain areas. Sniper rifles in SGWC2 are grouped into three classes: Light, Medium, and Heavy. This guide was made so that you don’t have to guess. Things like whether bodyshots will kill, or if there is a suppressor option, or what the different scopes are. Some of the important information about the sniper rifles in game is not available until you buy and use them for a bit.
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